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Cybernetic Revolution (CRV) - Sortie Japonaise le 26/05/05

Posté par uthetoon le 27/05/2005 à 11:45:55 dans la rubrique Cartes Yugioh, lues 5800

Les Ultimates Rares : 11 cartes

Hane Kuriboh LV10 (005)
UFOroid (010)
Cyber Dragon (015)
Cybernetic Magician (016)
Goblin Elite Force (020)
Giant Battleship - Crystal Core (021)
UFOroid Fighter (034)
Cyber Twin Dragon (035)
Cyber End Dragon (036)
Power Bond (037)
Skyscraper (048)


Les Ultra Rare/Parallel Rare : 4 cartes

Hane Kuriboh LV10 (005)
UFOroid Fighter (034)
Cyber End Dragon (036)
Power Bond (037)


Les Super Rares : 7 cartes

UFOroid (010)
Cyber Dragon (015)
Cybernetic Magician (016)
Goblin Elite Force (020)
Giant Battleship - Crystal Core (021)
Cyber Twin Dragon (035)
Skyscraper (048)


Les Rares : 14 cartes

Friend Dog (012)
Dark Catapaulter (013)
E-Hero Bubbleman (014)
Different Dimension Master (032)
Miracle Fusion (039)
System Down (041)
Evolution Wing (045)
Bubble Shuffle (046)
Spark Gun (047)
Fire Dart (049)
Magical Explosion (055)
Rising Energy (056)
Dimensional Pit Trap (057)
Dimensional Wall (059)

Et 35 cartes communes...


Entrons maintenant dans le vif du sujet :

CRV-JP001 Cycroid (800-1000 / Level : 3 / Type : Earth / Attribut : Machine)
CRV-JP002 Soitsu (0-0 / Level : 3 / Type : Wind / Attribut : Angel)
CRV-JP003 : Mad Lobster (1700-1000 / Level : 3 / Type : Water / Attribut : Aqua)
CRV-JP004 : Jelly Beans Man (1750-0 / Level : 3 / Type : Earth / Attribut : Plant)
CRV-JP005 : Hane Kuriboh LV10(300-200 / Level : 10 / Type : Light / Attribut : Angel)
This card cannot be Normal Summon. This card can only be special summon by the effect of [Evolution Wing]. Sacrifice this face-up monster from your field, destroy all face-up monsters on opponent's field, and do damage to opponent equal to the total original attack of those monsters. This effect can only be activate during opponent's
battle phase.


CRV-JP006 : Patroid (1200-1200 / Level : 4 / Type : Earth / Attribut : Machine)
Look at a set cards on opponent's field, and flip it back face down. This effect can only be activate once per turn during your Main Phase.


CRV-JP007 : Gyroid(Wind Machine 3 1000 1200)
For one time per turn, this card would not be destroy as a result of battle. (Damage Calculation is done as usual)

CRV-JP008 : Steamroid(Earth Machine 4 1800 1800)
When this card attacks an opponent's monster, this card's attack strength is increased by 500 during the damage step. When this card is attacked by an
opponent's monster, this card's attack strength is decreased by 500 during the damage step.


CRV-JP009 : Drillroid(Earth Machine 4 1600 1600)
When this card attack monster in defense mode, destroy it without going into damage step.

CRV-JP010 : UFOroid (Light Machine 6 1200 1200)
When this card is destroy in battle and sent to Graveyard, search your deck for a Machine sub-type monster with attack strength of 1500 or less and special summon it to field in face-up attack mode. Shuffle your deck afterward.

CRV-JP011 : Jetroid (Wind Machine 4 1200 1800)
When this card is target of battle by opponent's monsters, the controller of this card can activate Trap cards from his/her hand.

CRV-JP012 : Friend Dog (Earth Beast 3 800 1200)
When this card is destroy as a result of battle and would be sent to Graveyard, put a monster with [E-Hero] in its name and a [Fusion] card from your Graveyard into your hand.

CRV-JP013 : Dark Catapaulter (Earth Machine 4 1000 1500)
During your Standby Phase, if this card is in defense mode, put a counter on this card. Remove the same number of card from your Graveyard equal to the number of counter on this card, destroy the same number of Magic/Trap cards on the field.
Remove all counters from this card afterward.


CRV-JP014 E-Hero Bubbleman (Water Warrior 3 800 1200)
If this card is the only card in your hand, you may special summon this card. When this card is summon, reversed summon, or special summon, if you have no other cards on your field and hand, you may draw 2 cards from your deck.

CRV-JP015 : Cyber Dragon (Light Machine 5 2100 1600)
When there's a monster on opponent's field and no monster on your field, you may Special Summon this card from your hand.

CRV-JP016 Cybernetic Magician (Light Spellcaster 6 2400 1000)
Discard a card from your hand. Until the end phase of the turn, the attack strength of a face-up monster on the field would become 2000.

CRV-JP017 : Cybernetic Cyclops (Earth Beast-Warrior 4 1400 200)
When you have 0 card in your hand, the attack of this monster is increased by 1000.

CRV-JP018 : Mechanical Hound (Earth Machine 7 2800 1500)
When you have 0 cards in your hand, your opponent can't activate any Magic card.

CRV-JP019 : Cyber Demon (Dark Demon 4 1000 2000)
At the beginning of your turn, if you have 0 cards in your hand, draw an extra card during your Draw Phase. At the end of turn, if you have 1 or more cards in your hand, destroy this card.

CRV-JP020 : Goblin Elite Force (Earth Demon 4 2200 1500)
When this card attacks, it changes to defense mode at the end of the Battle Phase. Until the end of your next turn, the mode of this card can't be change.

CRV-JP021 : Giant Battleship – Crystal Core (Water Machine 5 2100 1000)
When this card is Summon, put 3 counters on it. This card cannot be destroy as a result of battle. When this card battle, at the end of Damage Step, remove a counter on this card. When this card would battle without a counter, destroy this card at the end of damage step. Once during your Main Phase, you may change the mode of a monster on opponent's field in face-up attack mode into face-up defense mode.

CRV-JP022 : Giant Kozaki (Dark Demon 4 2500 2400)
This card is destroy if [Kozaki] is not face-up on the field. When this card is destroy while face-up, the controller of this card would receive damage equal to original attack of this card.

CRV-JP023 : Indomitable Fighter – Ray Ray (Earth Beast-Warrior 4 2300 0)
When this card attacks, at the end of battle phase, it would change to defense mode.
This card's mode cannot be change during next turn.


CRV-JP024 : Guardian Spirit – Irene (Light Angel – Union 1 0 0)
Once per turn during your Main Phase, you may treat this card as an Equipment card and equip on a [Indomitable Fighter - Ray Ray], or remove it from equipment and special summon this card in face-up attack mode. When this card becomes an equipment card by this effect, the equipped monster's mode can be change once during a turn. (A Monster can only have one Union equipped on it. If the equipped monster would be destroy as a result of battle, this card would be destroy instead.)

CRV-JP025 : Doitsu (Light Angel – Union 4 100 200)
Once per turn during your Main Phase, you may treat this card as an Equipment card and equip on a [Soitsu], or remove it from equipment and special summon this card in face-up attack mode. When this card becomes an equipment card by this effect,
increase the Equipped Monster's attack strength by 2500. (A Monster can only have one Union equipped on it. If the equipped monster would be destroy as a result of battle, this card would be destroy instead.)


CRV-JP026 : Death Frog (Water Aqua 5 1900 0)
When this card is successfully sacrifice summon, for each [Tadpole] in your Graveyard, you may special summon a [Death Frog] from your hand or deck.

CRV-JP027 : Tadpole(Water Aqua 1 0 0)
When this card is destroyed as a result of battle, you may add one [Tadpole] to your hand from your deck. Shuffle your deck afterward.

CRV-JP028 : Draw Frog (Water Aqua 2 100 100)
When this card is send to Graveyard from the field when face-up, you may draw a card.

CRV-JP029 : Dino Infinity (Earth Dino 4 ? 0)
This card's original attack strength is equal to number of owner's Dino sub-type monster remove from the game * 1000.

CRV-JP030 : Battery Man – AA Type (Light Thunder 2 0 0)
When all [Battery Man - AA Type] on your field are in attack mode, for each [Battery Man - AA Type], increase the attack strength of all Machine sub-type monster on your field by 500. When all of your [Battery Man - AA Type] is in defense mode, for
each [Battery Man - AA Type], increase the defense strength of all Machine sub-type monster on your field by 500.


CRV-JP031 : Black Magician – Kuran (Dark Spellcaster 2 1200 0)
During your standby phase, do damage to your opponent equal to the number of monsters on opponent's field * 300.

CRV-JP032 : Different Dimension Master (Light Spellcaster 5 1700 1500)
Discard a Magic card from your hand, special summon one of your monster that is remove from game to the field. This effect can only be activate once per turn.

CRV-JP033 : Steam Gyroid Earth Machine – Fusion 6 2200 1800
[Gyroid] + [Steamroid]

CRV-JP034 : UFOroid Fighter (Light Machine – Fusion 10 ? ?)
[UFOloid] + Warrior sub-type monster
This card can only be Fusion summon by the above monsters. The original attack and defense strength of this card is equal to the total original attack of the Fusion materials.


CRV-JP035 : Cyber Twin Dragon (Light Machine – Fusion 8 2800 2100)
[Cyber Dragon] + [Cyber Dragon]
This card can only be Fusion summon with the monster named above. This card can attack two times during battle phase.


CRV-JP036 : Cyber End Dragon (Light Machine – Fusion 10 4000 2800)
[Cyber Dragon] + [Cyber Dragon] + [Cyber Dragon]
This card can only be Fusion summon with the monster named above. When this card attacks a monster in defense mode, and this card's attack strength would be
higher than that monster's defense strength, do battle damages to opponent equal to the difference.


CRV-JP037 : Power Bond (Magic Normal)
Put Fusion material of a Fusion monsters from hand and/or field into Graveyard, special summon a Machine sub-type Fusion monster. The original attack strength of the monster special summon would be doubled. At the end of turn this card is activate, the player who activate this card would receive damages equal to the
original attack strength of the special summoned monster. (This special summon would be treated as Fusion Summon)


CRV-JP038 : Fusion Return (Magic Normal)
Return a [Fusion] and a Fusion material from your Graveyard to your hand.

CRV-JP039 : Miracle Fusion (Magic Normal)
Remove the Fusion materials of a Fusion monster from your field and/or Graveyard from the game, special summon a Fusion monster with [E-Hero] in its name from
your Fusion deck. (This special summon would be treated as Fusion Summon)


CRV-JP040 : Dragon Mirror (Magic Normal)
Remove the Fusion materials of a Fusion monster from your field and/or Graveyard from the game, special summon a Dragon sub-type Fusion monster from your Fusion deck. (This special summon would be treated as Fusion Summon)

CRV-JP041 : System Down (Magic Normal)
Pay 1000 lifepoints. Remove all Machine sub-type monsters from opponent's field and Graveyard from the game.

CRV-JP042 : Death Chorus (Magic Normal)
This card can only be activate when you have 3 [Death Frog] face-up on your field.
Destroy all cards on opponent's field.


CRV-JP043 : Jar of Humble (Magic Normal)
Choose 2 cards in your hand and shuffle them into your deck.

CRV-JP044 : Shien’s Questioner (Magic Normal)
Choose a face-up monster on your field. Give control of that monster to opponent until the end phase of the turn.

CRV-JP045 : Evolution Wing (Magic Quickplay)
Send a [Hane Kuriboh] from your field and 2 cards from your hand into Graveyard.
Special Summon a [Hane Kuriboh LV10] from your hand or deck.


CRV-JP046 : Bubble Shuffle (Magic Quickplay)
This card can only be activate when [E-Hero Bubbleman] is face-up on the field.
Change the mode of a [E-Hero Bubbleman] in face-up attack mode and a monster on opponent's field in face-up attack mode to defense mode. Sacrifice a [E-Hero
Bubbleman] in defense mode, special summon a monster with [E-Hero] in its name from your hand to the field.


CRV-JP047 : Spark Gun (Magic Equipment)
This card can only be equipped on [E-Hero Sparkman]. During your Main Phase, you may choose to change the mode of a face-up monster on the field. After this effect is use 3 times, destroy this card.

CRV-JP048 : Skyscraper (Magic Field)
When monsters with [E-Hero] in its name attack and the attack strength of the attacking monster is less than the attack strength of the attacking target monster, the attack strength of the attacking monster is increase by 1000 during Damage Calculation.

CRV-JP049 : Fire Darts (Trap Normal)
This card can only be activate when you have 0 cards in your hand. Roll 3 dices. Do damage to opponent equal to the sum of the results *100.

CRV-JP050 : Earth Spirit Technique – “Tetu” (Trap Normal)
Sacrifice a Earth main-type monster from your field. Special Summon a Level 4 Earth main-type monster from your Graveyard to your field except the sacrificed monster.

CRV-JP051 : Water Spirit Technique – “Aoi” (Trap Normal)
Sacrifice a Water main-type monster from your field, look at opponent's hand and choose a card and send it into Graveyard.

CRV-JP052 : Fire Spirit Technique - "Kurenai" (Trap Normal)
Sacrifice a Fire main-type monster from your field, do damage to opponent equal to the original attack strength of the sacrificed monster.

CRV-JP053 : Wind Spirit Technique - "Masa" (Trap Normal)
Sacrifice a Wind main-type monster from your field, choose a card on opponent's field and put it to the bottom of owner's deck.

CRV-JP054 : Rival Appears! (Trap Normal)
Select a face-up monster on opponent's field, special summon a monster from your hand with the same level as that monster.

CRV-JP055 : Magical Explosion (Trap Normal)
This card can only be activate when you have 0 card in your hand. For each Magic card in your Graveyard, do 200 damages to opponent.

CRV-JP056 : Rising Energy (Trap Normal)
Discard a card from your hand. Until the End Phase of the activating turn, a face-up monster on the field would have its attack strength increase by 1500.

CRV-JP057 : Dimensional Pit Trap (Trap Normal)
This card can only be activate when you opponent set a monster. Destroy the set card and one of your monster and remove them from the game.

CRV-JP058 : Conscription Order (Trap Normal)
Turn the top card on opponent's deck over. If the card is a monster card that can be Normal Summon, Special Summon that monster onto your field. Otherwise, add that card into opponent's hand.

CRV-JP059 : Dimensional Wall (Trap Normal)
This card can only be activate when your opponent declare attack. The battle damages done in this battle to you would done to opponent instead.

CRV-JP060 Counterattack Preparation (Trap Continuous)
For each time opponent player declare attack on your monster in defense mode, flip a coin and guess. If the guess is right, the defending monster would switch to attack mode. If guess wrong, if the attack strength of the attacking monster is higher than
the defense strength of defending monster, do battle damage to this card's controller equal to the difference.

Commentaires (Poster un commentaire)

Avatar de cyberenddragon
Titre : trop top - Note : 10/10
Posté par cyberenddragon le 31/08/2005 à 12:57:37

ce packet est dément on en a eu 3,
avec de bonne carte comme doitsu et Soitsu.
pas mal.

Smiley Smiley Smiley Smiley
sinon les 44 si vous avez un cyber dragon
ecrivez nous si vous voulez l'echanger on negocira Smileyj' en suit dingue Smiley Smiley
Smiley Smiley Smiley

Sans avatar
Titre : arg cyber dragon est une machine... - Note : 7/10
Posté par Ginnta le 30/07/2005 à 09:34:03

cyber dragon machine arg... Smiley
Mais cybernetique magician risque de bien dopper quelque jeu magicien le nouveau messie est la, preparés vos jeux Smiley Smiley
Et pour les jeu bien bourrins ya des petite bebetes a 2300 et 2200 Atk avec le meme effet que force d'assault gobline quand meme !!! Smiley
ca reste quand meme du bon.
Second souffle au jeu peut etre pas mais ca prend une bonne tournure meme si ca devient carremment commercial avec toutes ces extension qui sortent tous les 3 mois !!! Smiley

Sans avatar
Titre : Ca me plait bien moi ! - Note : 7/10
Posté par Ginnta le 30/07/2005 à 09:17:16

Ca a l'air plutot sympa. Ca sort quand dans nos bonnes vieiles boutiques francaises ?
Un bon jeu dragon avec cyber end dragon et compagnie ca peut etre sympa à jouer quand meme...
et dimension wall ca peut etre bien cool..
non? Smiley Smiley

Sans avatar
Titre : bof - Note : 4/10
Posté par Alucard le 18/07/2005 à 16:54:58

bof bof cte new extension on a déjà vu mieux
même pr les monstres machines c vraimen bof

Sans avatar
Titre : ,,, - Note : 10/10
Posté par dark le 30/06/2005 à 20:27:01

pour répondre a dark :non

Sans avatar
Titre : ??? - Note : 9/10
Posté par dark le 15/06/2005 à 14:11:24

Hane Kuriboh il é pas dans la saisons Atlantide????? Smiley

Sans avatar
Titre : C\'est bete - Note : 10/10
Posté par TheShadow le 30/05/2005 à 14:16:31

C'est franchement bete de sortir les SOD,FET,TLM,et CRV...Il aurait pu mettre ca dans 1 seul extensions...

peuh...

Avatar de Yugi44
Titre : to - Note : 5/10
Posté par Yugi44 le 29/05/2005 à 16:53:02

t aurai du traduire Smiley

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