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Forum Yugioh France > Cartes : informations, Nouveautés & Questions > [Spoiler] Gladiaro's Assault (GLAS-JP) |
Ecrit par: Dim Vendredi 20 Juillet 2007 08h59 |
GLAS-JP001 Servant of Six Warmasters http://i44.photobucket.com/albums/f31/shriek6/glas4/001.jpg Earth/Warrior/3/200/2000 Normal Monster GLAS-JP002 Cloudian - Smoke Ball http://i44.photobucket.com/albums/f31/shriek6/glas4/002.jpg Water/Angel/1/200/600 Normal Monster GLAS-JP003 Evil Hero Malicious Edge http://i44.photobucket.com/albums/f31/shriek6/glas4/003.jpg Earth/Demon/7/2600/1800 When there's monster(s) on opponent's field, this card can be summon with one sacrifice. When this card attacks a monster in defense mode, and the attack strength is higher than that defense strnegth, deal battle damage to opponent equal to the difference. Super Rare GLAS-JP004 Evil Hero Hell Gainer http://i44.photobucket.com/albums/f31/shriek6/glas4/004.jpg Earth/Demon/4/1600/0 By removing this card from the game during Main Phase 1 of your turn, a face-up Demon type monster on your field can attack 2 times in a Battle Phase. If this effect is used, special summon this cad to your field in face-up attack mode at the 2nd of your Standby Phase. Rare GLAS-JP005 Cloudian - Eye of the Typhoon http://i44.photobucket.com/albums/f31/shriek6/glas4/005.jpg http://i44.photobucket.com/albums/f31/shriek6/glas4/005u.jpg Wind/Aqua/8/3000/1000 This card cannot be destroyed as result of battle. When this card is in face-up defense mode on the field, destroy this card. When this card declared attack, change the mode of all face-up monsters ouside of [Cloudian] cards on the field. Ultra/Ultimate Rare GLAS-JP006 Cloudian - Ghost Fog http://i44.photobucket.com/albums/f31/shriek6/glas4/006.jpg Water/Demon/1/0/0 This card can't be special summon. When this card battle, both player receive 0 damages. When this card is destroyed as a result of battle, put a number of Fog Counters equal to the destroyed opponent's monster's level to any number of face-up monster on the field divided. GLAS-JP007 Cloudian - Nimbusman http://i44.photobucket.com/albums/f31/shriek6/glas4/007.jpg Water/Angel/5/1000/1000 This card cannot be destroyed as result of battle. When this card is in face-up defense mode on the field, destroy this card. When this card is sacrificed summoned, you may sacrifice any number of Water main-type monster. When this card is successfully summon, put a number of Fog Counters on this card equal to number of monsters you sacrificed. This card's attack strength is increased by 500 for each Fog Counter on this card. GLAS-JP008 Cloudian - Sheep Cloud http://i44.photobucket.com/albums/f31/shriek6/glas4/008.jpg Water/Angel/1/0/0 When this card is sent to field from Graveyard as result of battle, special summon 2 [Sheep Cloud Token] (Water/Angel/1/0/0) to your field in defense mode. The Tokens cannot be sacrifice outside of in sacrifice summon of a [Cloudian] monster. Rare GLAS-JP009 Cloudian - Poison Cloud http://i44.photobucket.com/albums/f31/shriek6/glas4/009.jpg Water/Demon/3/0/1000 When this face-up card is destroyed as a result of battle and is send to Graveyard, destroy the monster that destroy this card, and deal 800 damages to opponent. GLAS-JP010 Cloudian - Acid Cloud http://i44.photobucket.com/albums/f31/shriek6/glas4/010.jpg Waer/Angel/4/500/0 This card cannot be destroyed as result of battle. When this card is in face-up defense mode on the field, destroy this card. When this card is successfully summoned, put amount of Fog Counters onto this card equal to number of [Cloudian] monsters on the field. Remove 2 Fog Counters from this card, destroy a Magic/Trap card on the field. GLAS-JP011 Cloudian - Cirrostratus http://i44.photobucket.com/albums/f31/shriek6/glas4/011.jpg Water/Angel/4/900/0 This card cannot be destroyed as result of battle. When this card is in face-up defense mode on the field, destroy this card. When this card is successfully summoned, put amount of Fog Counters onto this card equal to number of [Cloudian] monsters on the field. Remove 2 Fog Counters from this card, destroy a monster on the field. Rare GLAS-JP012 Cloudian - Altos http://i44.photobucket.com/albums/f31/shriek6/glas4/012.jpg Water/Angel/4/1300/0 This card cannot be destroyed as result of battle. When this card is in face-up defense mode on the field, destroy this card. When this card is successfully summoned, put amount of Fog Counters onto this card equal to number of [Cloudian] monsters on the field. Remove 3 Fog Counters from this card, randomly discard a card from opponent's hand. Rare GLAS-JP013 Cloudian - Turbulance http://i44.photobucket.com/albums/f31/shriek6/glas4/013.jpg Water/Angel/4/800/0 This card cannot be destroyed as result of battle. When this card is in face-up defense mode on the field, destroy this card. When this card is succesfully summoned, put amount of Fog Counters onto this card equal to number of [Cloudian] monsters on the field. Remove 3 Fog Counters from this card, randomly discard a card from opponent's hand. Remove a Fog Counter from this card to special summon a "Cloudian - Smoke Ball" from a deck or Graveyard. GLAS-JP014 Truckroid http://i44.photobucket.com/albums/f31/shriek6/glas4/014.jpg Earth/Machine/4/1000/2000 When this card destroyed an opponent's monster and sent it to Graveyard as result of battle, equip the destroyed to this card as an equip card. Increase this card's attack strength by the attack strength of the equipped monster card(s). Rare GLAS-JP015 Stealthroid http://i44.photobucket.com/albums/f31/shriek6/glas4/015.jpg Dark/Machine/4/1200/0 When there's another [Roid] monster on your field outside of this card, at the end of Battle Phase where this card battled, destroy a Magic/Trap card on the field. Rare GLAS-JP016 Expressroid http://i44.photobucket.com/albums/f31/shriek6/glas4/016.jpg Earth/Machine/4/400/1600 When this card is successfully summoned, Reverse Summoned, or Specia Summoned, you can add 2 [Roid] monsters from your Graveyard outside of [Expressroid] to your hand. Rare GLAS-JP017 Gladial Beast - Alexander http://i44.photobucket.com/albums/f31/shriek6/glas4/017.jpg http://i44.photobucket.com/albums/f31/shriek6/glas4/017u.jpg Light/Beast/6/2400/600 This card cannot be special summon outside of by effect of [Gladial Beast - Dicaeri]. When this card is successfully special summon when this card is face-up on your field, this card is not affect by the effect of Magic cards. When this card battles you can return this card to your deck at the end of Battle Phase, then special summon a [Gladial Beast] monster from your deck outside of [Gladial Beast - Alexander]. Ultra/Ultimate Rare GLAS-JP018 Gladial Beast - Spartics http://i44.photobucket.com/albums/f31/shriek6/glas4/018.jpg Earth/Dino/5/2200/600 This card cannot be special summon outside of by effect of [Gladial Beast - Hopurmus]. When this card is successfully special summon, add a [Combat Weapon] Magic card to your hand. When this card battles you can return this card to your deck at the end of Battle Phase, then special summon a [Gladial Beast] monster from your deck outside of [Gladial Beast - Spartics]. Super Rare GLAS-JP019 Gladial Beast - Murmillo http://i44.photobucket.com/albums/f31/shriek6/glas4/019.jpg Water/Fish/3/800/400 When this card is successfully special summon by effect of a [Gladial Beast] effect monster, destroy a face-up monster on the field. When this card battles you can return this card to your deck at the end of Battle Phase, then special summon a [Gladial Beast] monster from your deck outside of [Gladial Beast - Murmillo]. Rare GLAS-JP020 Gladial Beast - Bestouri http://i44.photobucket.com/albums/f31/shriek6/glas4/020.jpg When this card is successfully special summon by effect of a [Gladial Beast] effect monster, destroy a Magic/Trap card on the field. When this card battles you can return this card to your deck at the end of Battle Phase, then special summon a [Gladial Beast] monster from your deck outside of [Gladial Beast - Bestouri]. GLAS-JP021 Gladial Beast - Raquel http://i44.photobucket.com/albums/f31/shriek6/glas4/021.jpg Light/Beast-Warrior/4/1800/400 When this card is successfully special summon by effect of a [Gladial Beast] effect monster, this card's original attack strength becomes 2100. When this card battles you can return this card to your deck at the end of Battle Phase, then special summon a [Gladial Beast] monster from your deck outside of [Gladial Beast - Raquel]. Rare GLAS-JP022 Gladial Beast - Hopurmus http://i44.photobucket.com/albums/f31/shriek6/glas4/022.jpg Earth/Rock/4/700/2100 When this card is successfully special summon by effect of a [Gladial Beast] effect monster, this card's original defense strength becomes 2400. When this card battles you can return this card to your deck at the end of Battle Phase, then special summon a [Gladial Beast] monster from your deck outside of [Gladial Beast - Hopurmus]. GLAS-JP023 Gladial Beast - Dicaeri http://i44.photobucket.com/albums/f31/shriek6/glas4/023.jpg Earth/Beast/4/1600/1200 When this card is successfully special summon by effect of a [Gladial Beast] effect monster, this card can attack 2 turns during a Battle Phase. When this card battles you can return this card to your deck at the end of Battle Phase, then special summon a [Gladial Beast] monster from your deck outside of [Gladial Beast - Dicaeri]. GLAS-JP024 Gladial Beast - Secutor http://i44.photobucket.com/albums/f31/shriek6/glas4/024.jpg Wind/Reptile/?/400/300 When this card is successfully special summon by effect of a [Gladial Beast] effect monster, at the end of Battle Phase this card battles, special summon 2 [Gladial Beast] monsters from your deck outside of [Gladial Beast - Secutor]. Normal Rare GLAS-JP025 Slave Ape http://i44.photobucket.com/albums/f31/shriek6/glas4/025.jpg Earth/Beast/2/700/300 When this card is destroy as a result of battle and is send to Graveyard, you may special summon a [Gladial Beast] monster with level 4 or less from your deck to your field. GLAS-JP026 Curser of Sparkta http://i44.photobucket.com/albums/f31/shriek6/glas4/026.jpg Earth/Spellcaster/4/400/2000 When this card is face-up on the field, whenever a monster is special from deck, deal 500 damages to opponent. GLAS-JP027 Infinity Dark http://i44.photobucket.com/albums/f31/shriek6/glas4/027.jpg Dark/Demon - Dual/4/1500/1200 When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the following effect. - When this card declared attack, you may change the mode of a face-up monster on opponent's field. GLAS-JP028 Magic Slime http://i44.photobucket.com/albums/f31/shriek6/glas4/028.jpg Water/Aqua - Dual/3/700/1200 When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the following effect. - Battle Damages done to the controller by this card as a result of Battle is done to the opponent. GLAS-JP029 Antique Gear Knight http://i44.photobucket.com/albums/f31/shriek6/glas4/029.jpg Earth/Machine - Dual/4/1800/500 When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the following effect. - When this card attacs, until end of Damage Step opponent cannot activate Magic/Trap cards. Rare GLAS-JP030 Goblin Assassination Team http://i44.photobucket.com/albums/f31/shriek6/glas4/030.jpg Dark/Beast-Warrior/4/1300/0 This card can attack opponent directly. When this card attacks, put it in defense mode at End of Battle Phase. This card's mode cannot be change until end of your next turn. Rare GLAS-JP031 Legendary Gambler http://i44.photobucket.com/albums/f31/shriek6/glas4/031.jpg Dark/Spellcaster/4/500/1400 Flip 3 Coins. If all 3 are Heads, destroy all monsters on opponent's field. If 2 are heads, opponent randomly discard a card from his/her hand. If 1 is head, destroy a card on your field. If all 3 are tails, you discard all cards from hand. This effect can only be activate once per turn during your Main Phase. GLAS-JP032 Councilor of Shien - Enishi http://i44.photobucket.com/albums/f31/shriek6/glas4/032.jpg Light/Warrior/6/2200/1200 This card cannot be Normal Summon. This card cannot be special summon outside of by removing 2 [Six Warmasters] monsters from your Graveyard from the game. Destroy a face-up monster on the field. If this effect is activated, this card cannot declare attack during this turn. This effect can only be activate once per turn. Super Rare GLAS-JP033 Relic of Six Warmasters http://i44.photobucket.com/albums/f31/shriek6/glas4/033.jpg Earth/Warrior - Union/3/500/500 Once during your Main Phase, you can equip this card to a [Six Warmasters] monster as an Equip card, or remove it from equipment and special summon this card in face-up attack mode. When this card becomes an Equip card by this effect, increase the attack and defense strength of the equipped monster by 500. When the equipped monster destroys an opponent's monster as a result of battle, draw a card. (A monster can only have one Union monster equipped on it. When the equipped monster is destroy as a result of Battle, destroy this card instead) GLAS-JP034 Alien Telepath Fire/Reptile/4/1600/1000 http://i44.photobucket.com/albums/f31/shriek6/glas4/034.jpg You can remove an "A Counter" from an opponent's monster to destroy a Magic/Trap card on the field. This effect can only be activated once per turn. When monsters with "A Counter" battle with an [Alien] monster, decrease the attack and defense strength by 300 for each "A Counter" on them. Rare GLAS-JP035 Alien Hypno http://i44.photobucket.com/albums/f31/shriek6/glas4/035.jpg Water/Reptile - Dual/4/1600/700 When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the following effect. - Gain control of an opponent's monster with "A Counter". At the end of your turn, remove an "A Counter" from that monster. If all "A Counter"s are removed from that monster, destroy it. GLAS-JP036 Elemental Hero Chaos Neos http://i44.photobucket.com/albums/f31/shriek6/glas4/036.jpg http://i44.photobucket.com/albums/f31/shriek6/glas4/030u.jpg http://i44.photobucket.com/albums/f31/shriek6/glas4/030h.jpg Dark/Warrior - Fusion/9/3000/2500 [Elemental Hero Neos] + [Neospacian Black Panther] + [Neospacian Glow Moss] This card can only be special summon from Fusion deck by returning the above monsters from your field to deck (The Magic card [Fusion] is not required). Return this card to Fusion Deck at End Phase, and set all face-up monsters on the field. Flip 3 coins, this card gains the following effect according to number of heads. This effect can only be activate once per turn. - 3: Destroy all monsters on opponent's field - 2: This turn, negate the effect of all effect monsters on opponent's field. - 1: Return all monsters on your field back to owner's hand. Ultra/Ultimate/Holographic Rare GLAS-JP037 Elemental Hero Plasma Viceman http://i44.photobucket.com/albums/f31/shriek6/glas4/037.jpg Light/Warrior - Fusion/8/2600/2300 [Elemental Hero Sparkman] + [Elemental Hero Edgeman] This card cannot be special summon outside of by Fusion Summon. When this card attacks a monster in defense mode, and this card's attack strength is higher than the defense strength of the defending monster, deal battle damages to opponent equal to that difference. Discard a card from your hand, destroy a monster in face-up attack mode on opponent's field. Super Rare GLAS-JP038 Evil Hero Inferno Wing http://i44.photobucket.com/albums/f31/shriek6/glas4/038.jpg http://i44.photobucket.com/albums/f31/shriek6/glas4/038u.jpg http://i44.photobucket.com/albums/f31/shriek6/glas4/inferno_wing2.jpg Fire/Demon - Fusion/2100/1200 [Elemental Hero Featherman] + [Elemental Hero Burst Lady] This monster can only be special summon from Fusion Summon from [Dark Fusion]. When this card attacks a monster in defense mode, and the attack strength is higher than that defense strength, deal damages to opponent's life. When this card destroyed a monster as result of battle and sent it to Graveyard, deal damage to opponent equal to the higher value of attack strength and defense strength of the destroyed monster. Ultra/Ultimate Rare GLAS-JP039 http://i44.photobucket.com/albums/f31/shriek6/glas4/039.jpg Evil Hero Lightning Golem Light/Demon - Fusion/6/2400/1500 [Elemental Hero Sparkman] + [Elemental Hero Clayman] This monster can only be special summon from Fusion Summon from [Dark Fusion]. You can destroy monster on the field. This effect can only be activate once per turn. Rare GLAS-JP040 Evil Hero Dark Gaia http://i44.photobucket.com/albums/f31/shriek6/glas4/040.jpg Earth/Demon - Fusion/8/?/0 Demon Type monster + Rock type monster This monster can only be special summon from Fusion Summon from [Dark Fusion]. This card's orignial attack strength is equal to the combine value of the attack strengths of the Fusion material monsters. When this card declares attack, you can change all monsters in defense mode on opponent's field to face-up attack mode. (At this time, effect of Reverse effect monster would be activate). Super Rare GLAS-JP041 Super Vehicroid - Stealth Union http://i44.photobucket.com/albums/f31/shriek6/glas4/041.jpg Earth/Machine - Fusion/9/3600/3000 [Truckroid] + [Expressroid] + [Drillroid] + [Stealthroid] Once per turn during your Main Phase you can choose a non-Machine type monster on your field and equipped it onto this card as an equip card. When a monster is equipped by this effect, this card can attack all monsters on opponent's field once. If this card attacks this way, half this card's original attack strength. When this card attacks monster in defense mode, and the attack strength is higher than the defense strength, deal Battle damages to opponent equal to the difference. Super Rare GLAS-JP042 Super Composite Beast Raptenos http://i44.photobucket.com/albums/f31/shriek6/glas4/042.jpg Light/Dragon - Fusion/8/2200/2200 Dual Monsters x2 When this card is face-up on the field, all face-up Dual monsters on the field that is treated as Normal Monster would be treated as it was re-summoned. GLAS-JP043 Gladial Beast - Geordias Dark/Dino - Fusion/7/2600/1500 http://i44.photobucket.com/albums/f31/shriek6/glas4/043.jpg [Gladial Beast - Spartics] + [Gladial Beast] monster This card can only be special summon from Fusion deck by returing the above cards from your field to your deck (the Magic card [Fusion] is not required). When this card destroys a monster as result of battle and sent it to Graveyard, deal damages to opponent equal to the defense strength of that monster. When this card battles you can return this card to your deck at the end of Battle Phase, then special summon 2 [Gladial Beast] monsters from your deck outside of [Gladial Beast - Geordias]. GLAS-JP044 Gladial Beast - Heracranos http://i44.photobucket.com/albums/f31/shriek6/glas4/044.jpg http://i44.photobucket.com/albums/f31/shriek6/glas4/044u.jpg Fire/Beast Warrior - Fusion/8/3000/2800 [Gladial Beast - Raquel] + [Gladial Beast] monsters x2 This card can only be special summon from Fusion deck by returning the above cards from your field to your deck (the Magic card [Fusion] is not required). When this card is face-up on the field, by discarding a card from your hand, negate the activation of a Magic/Trap card and destroy it. Ultra/Ultimate Rare GLAS-JP045 Contact Out http://i44.photobucket.com/albums/f31/shriek6/glas4/045.jpg Magic - Quickplay Return a face-up [Neos] Fusion monster from your field to Fusion deck. Also, if all the Fusion material monsters for the monster return to Fusion deck are in your deck, you may special summon them all to the field. GLAS-JP046 Swing of Memories http://i44.photobucket.com/albums/f31/shriek6/glas4/046.jpg Magic - Normal Special Summon a Normal Monster from your Graveyard. The Special Summoned monster is destroyed during the End Phase of this turn. Normal Rare GLAS-JP047 Dark Fusion http://i44.photobucket.com/albums/f31/shriek6/glas4/047.jpg Magic - Normal Choose from your hand and/or field monsters required for a Fusion monster and send them to Graveyard, special summon a Demon type Fusion monster from Fusion deck. The monster special summon by this card cannot be target or affect by the effect of opponent's Magic, Trap, and monster effect during this turn. (This special summon is treated as a Fusion summon) Super Rare GLAS-JP048 Diamond-Dust Cyclone http://i44.photobucket.com/albums/f31/shriek6/glas4/048.jpg Magic - Quickplay Choose a monster with 4 or more Fog Counters on it to activate. Destroy the chosen monster, and for each 4 Fog Counters on the destroyed monster, draw a card from your deck. GLAS-JP049 Summon Cloud http://i44.photobucket.com/albums/f31/shriek6/glas4/049.jpg Magic - Continuous When you have no monster on your field, you can special summon a [Cloudian] monster from your hand or Graveyard with level 4 or less to your field. This effect can only be activate once per turn during your Main Phase. If special summon from Graveyard destroy this card. GLAS-JP050 Lucky Cloud http://i44.photobucket.com/albums/f31/shriek6/glas4/050.jpg Magic - Normal When more than 2 [Cloudian] monsters with the same name are Summoned, Reverse Summoned, or Special Summoned during the activated turn, draw 2 cards from your deck at End Phase. GLAS-JP051 Fog Control http://i44.photobucket.com/albums/f31/shriek6/glas4/051.jpg Magic - Quickplay Sacrificed 1 of your face-up [Cloudian] monster, put 3 Fog Counters on a face-up monster on the field. GLAS-JP052 Storm of Cloudian http://i44.photobucket.com/albums/f31/shriek6/glas4/052.jpg Magic - Continuous During each of your Standby Phase, put a Fog Counter on all face-up monster on the field. GLAS-JP053 Special Dual Summon http://i44.photobucket.com/albums/f31/shriek6/glas4/053.jpg Magic - Quickplay Choose a face-up Dual monster on your field, treat it as it was re-summoned. At the End Phase of this turn, return the chosen Dual monster to hand. GLAS-JP054 Dungeon of Gladial Beast - Colossus http://i44.photobucket.com/albums/f31/shriek6/glas4/054.jpg Magic - Field Whenever a monster is special summon from your deck, put a Conter onto this card. Increase the attack and defense strength of all face-up [Gladial Beast] monsters on the field by 100 for each counters on this card. When this card is destroyed, you can discard a [Dungeon of Gladial Beast - Colossus] from your hand and this card is not destroyed. Rare GLAS-JP055 Combat Weapon of Gladial Beast - Halberd http://i44.photobucket.com/albums/f31/shriek6/glas4/055.jpg Magic - Equipment Can only be equipped on [Gladial Beast] monster. When the equipped monster attacks at the end of Damage Step, destroy a Magic or Trap card on the field. When the equipped monster is return to deck from your field and this card is sent to Graveyard as result, return this card to your hand. GLAS-JP056 Combat Weapon of Gladial Beast - Gladius http://i44.photobucket.com/albums/f31/shriek6/glas4/056.jpg Magic - Equipment Can only be equipped on [Gladial Beast] monster. Increase the attack strength of the equipped monster by 300. When the equipped monster is return to deck from your field and this card is sent to Graveyard as result, return this card to your hand. GLAS-JP057 Combat Weapon of Gladial Beast - Manica http://i44.photobucket.com/albums/f31/shriek6/glas4/057.jpg Magic - Equipment Can only be equipped on [Gladial Beast] monster. When this card is equipped, the equipped monster cannot be destroy in Battle (Damage Calculation is still done). When the equipped monster is return to deck from your field and this card is sent to Graveyard as result, return this card to your hand. GLAS-JP058 Resting Gladial Beast http://i44.photobucket.com/albums/f31/shriek6/glas4/058.jpg Magic - Normal Return 2 [Gladial Beast] cards from your hand into your deck. Afterward, draw 3 cards from your deck. Rare GLAS-JP059 Gladial Return http://i44.photobucket.com/albums/f31/shriek6/glas4/059.jpg Magic - Normal Return 3 [Gladial Beast] cards from your Graveyard into deck. Afterward, draw a card. GLAS-JP060 Soul Absorbing Bamboo Sword http://i44.photobucket.com/albums/f31/shriek6/glas4/060.jpg Magic - Continuous Choose a monster equipped with [Broken Bamboo Sword]. When the chosen mosnter deal battle damage to opponent, your opponent skip his/her next Draw Phase. Destroy this card during your 2nd Standby Phase after this card is activated. Normal Rare GLAS-JP061 Reasoning of Six Warmasters http://i44.photobucket.com/albums/f31/shriek6/glas4/061.jpg Magic - Quickplay Send a face-up [Six Warmasters] monster on your field to Graveyard to activate. Special summon a [Six Warmasters] monster from your Graveyard to your field. GLAS-JP062 "A" Cell Nurturing Device http://i44.photobucket.com/albums/f31/shriek6/glas4/062.jpg Magic - Continuous When "A Counter(s)" are removed from field, put an "A Counter" on this card. When this card is destroy, put all "A Counter" on this card to any amount of face-up monsters on the field. GLAS-JP063 Over Limit http://i44.photobucket.com/albums/f31/shriek6/glas4/063.jpg Trap - Normal Pay 500 lifepoints. Special summon a Normal monster with attack strength 1000 or less that was destroyed as result of battle this turn to your field. GLAS-JP064 Entry Forbidden! No Entry!! http://i44.photobucket.com/albums/f31/shriek6/glas4/064.jpg Trap - Normal Change all monsters in attack mode on opponent's field to defense mode. Super Rare GLAS-JP065 Natural Disaster http://i44.photobucket.com/albums/f31/shriek6/glas4/065.jpg Trap - Continuous When an opponent's card is send to Graveyard by the effect of a [Cloudian] monster, deal 500 damage to opponent. GLAS-JP066 Rainstorm http://i44.photobucket.com/albums/f31/shriek6/glas4/066.jpg Trap - Normal Choose a face-up [Cloudian] monster on your field to activate. This card gains the following effect by the attack strength of the chosen monster. - 1000 or less: Destroy a Magic or Trap card on the field. - 2000 or less: Destroy 2 cards on opponent's field. GLAS-JP067 Ascending Air Current http://i44.photobucket.com/albums/f31/shriek6/glas4/067.jpg Trap - Normal Can be activate by removing all Fog Counters from the field. Deal damages to opponent equal to number of Fog counter removed x300. Rare GLAS-JP068 Release of Rock Fossil http://i44.photobucket.com/albums/f31/shriek6/glas4/068.jpg Trap - Continuous Choose one of your Rock type monster that is removed from game and special summon it to the field. When this card leaves the field, destroy that monster. When the monster is destroyed, destroy this card. Rare GLAS-JP069 Radiance Absorbing Magic Mirror http://i44.photobucket.com/albums/f31/shriek6/glas4/069.jpg Trap - Continuous When this card is face-up on the field, the effect of Light attribute monster activated in Graveyard or on the field are negated. GLAS-JP070 Darkness Absorbing Magic Mirror http://i44.photobucket.com/albums/f31/shriek6/glas4/070.jpg Trap - Continuous When this card is face-up on the field, the effect of Dark attribute monster activated in Graveyard or on the field are negated. GLAS-JP071 Parry http://i44.photobucket.com/albums/f31/shriek6/glas4/071.jpg Trap - Counter Return a [Gladial Beast] card from your hand to deck. Negate the activation of a Trap card and destroy it. GLAS-JP072 Disarm http://i44.photobucket.com/albums/f31/shriek6/glas4/072.jpg Trap - Counter Return a [Gladial Beast] card from your hand to deck. Negate the activation of a Magic card and destroy it. GLAS-JP073 Armor of God-Speed http://i44.photobucket.com/albums/f31/shriek6/glas4/073.jpg Trap - Continuous When you daw a [Six Warmasters] monster during your Draw Phase, you can reveal it to opponent and special summon that to your field. GLAS-JP074 Living Blade Technique of Various Blades http://i44.photobucket.com/albums/f31/shriek6/glas4/074.jpg Trap - Normal Special Summon 2 [Six Warmasters] monsters from your Graveyard to field in attack mode. Destroy the monsters special summon by this card's effect at the end of turn, and you receive damages equal to the total attack strength of the 2 monsters. GLAS-JP075 Energy Absorbing Board http://i44.photobucket.com/albums/f31/shriek6/glas4/075.jpg Trap - Normal When the effect of an opponent's card deals damages to your lifepoints, negate that damage, and you gain lifepoints equal to the damages negated. Super Rare GLAS-JP076 Cell Bursting Virus http://i44.photobucket.com/albums/f31/shriek6/glas4/076.jpg Trap - Normal Can be activate when an opponent's monster with "A Counter(s)" on it declares attack. Destroy all monsters on opponent's field that are in attack mode. Rare GLAS-JP077 Destruct Circle A http://i44.photobucket.com/albums/f31/shriek6/glas4/077.jpg Trap - Normal Destroy a face-up monster with "A Counter". Both player receive 1000 damages. GLAS-JP078 Sub-Space Jump Device http://i44.photobucket.com/albums/f31/shriek6/glas4/078.jpg Trap - Normal Exchange control of a monster on your field with an opponent's monster with "A Counter(s)" on it. GLAS-JP079 Misrevive http://i44.photobucket.com/albums/f31/shriek6/glas4/079.jpg Trap - Normal Choose an opponent's monster, and special summon it to opponent's field in face-up defense mode. GLAS-JP080 Unlucky Report http://i44.photobucket.com/albums/f31/shriek6/glas4/080.jpg Trap - Normal Your opponent can perform their next Battle Phase twice. Normal Rare I guess you you guys still want this version. As usual, my scans. (1 Box Pulling) Starting... http://s2.supload.com/free/GLAS_GON1.jpg/view/http://s2.supload.com/free/GLAS_GON2.jpg/view/ http://s2.supload.com/free/GLAS_GON3.jpg/view/http://s2.supload.com/free/GLAS_GON4.jpg/view/ http://s2.supload.com/free/GLAS_GON5.jpg/view/http://s2.supload.com/free/GLAS_GON6.jpg/view/ http://s2.supload.com/free/GLAS_GON7.jpg/view/http://s2.supload.com/free/GLAS_GON8.jpg/view/ http://s2.supload.com/free/GLAS_GON9.jpg/view/http://s2.supload.com/free/GLAS_GON10.jpg/view/ http://s2.supload.com/free/GLAS_GON11.jpg/view/http://s2.supload.com/free/GLAS_GON12.jpg/view/ Merci à GRANDORA pour les SCANS. D'autres vont suivre :) |
Ecrit par: Crystal-Heart Vendredi 20 Juillet 2007 12h12 | ||
Merci beaucoup Dim pour pour le Spoiler et à Grandora pour les scans Encore une nouvelle extension qui va en ravir plus d'un La grande fusion des Vehicroid beaucoup de monde l'attendait, et j'ai vu qu'il y aura aussi de nouvelles fusions des Héros élémentaires
Les liens à coté des textes de marchent pas? |
Ecrit par: Skate Dimanche 05 Août 2007 12h27 | ||
ils nous sortent un ersatz de dandylion... |
Ecrit par: [B-S]Irou Lundi 06 Août 2007 14h02 |
Quelque chose me dit que les raretés vont encore être changées =x |
Ecrit par: Skate Samedi 11 Août 2007 11h14 |
euh, elle est loin de valoir dandylion cette carte. 2 tokens insacrifiable hormis dans le cas de monstres cloudian... scapegoat est bien mieux à côté =) |