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> Force of the Breaker--> set apres ston
Giants
Ecrit le : Lundi 16 Octobre 2006 17h21
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Force of the Breaker sera le set apres strike of neos (variation possible)

60 Cards
4 Ultra Rare
7 Super Rare
14 Rare
35 Common

date d'apparance officielle européen: 14.5.07
sneaks 5.5.07 et 6.5.07

(apres UDE Newsletter)

- Including cards of the new GX character Johan Andersen

pour les images http://manjyomethunder.twoday.net/

Full Spoiler:


FOTB-JP001 Gem Beast Ruby Carbuncle
LIGHT/Angel - Effect/3/300/300
When this card is Special Summoned, you can Special Summon as many "Gem Beast" monsters from your Magic & Trap Card Zones as possible. If this card is destroyed, you can place this card face-up in 1 of your Magic & Trap Card Zones; it is treated as a Permanent Magic Card.


FOTB-JP002 Gem Beast Amethyst Cat
EARTH/Angel - Effect/3/1200/400
This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card is destroyed, you can place this card face-up in 1 of your Magic & Trap Card Zones; it is treated as a Permanent Magic Card.


FOTB-JP003 Gem Beast Emerald Turtle
WATER/Aqua - Effect/3/600/2000
Once per turn, you can change 1 monster on your side of the field that has attacked this turn to Defense Position. If this card is destroyed, you can place this card face-up in 1 of your Magic & Trap Card Zones; it is treated as a Permanent Magic Card.


FOTB-JP004 Gem Beast Topaz Tiger [Rare]
EARTH/Beast - Effect/4/1600/1000
If this card attacks, this card gains 400 ATK during the Damage Step. If this card is destroyed, you can place this card face-up in 1 of your Magic & Trap Card Zones; it is treated as a Permanent Magic Card.


FOTB-JP005 Gem Beast Amber Mammoth
EARTH/Beast - Effect/4/1700/1600
When a monster that includes [Gem Beast] in its card name on your side of the field is targeted for an attack, you can change the attack target of that attack to this card. If this card is destroyed, you can place this card face-up in 1 of your Magic & Trap Card Zones; it is treated as a Permanent Magic Card.


FOTB-JP006 Gem Beast Cobalt Eagle
WIND/Bird - Effect/4/1400/800
Once per turn, you can return a card with [Gem Beast] in its name on your side of the field to the top of your deck. If this card is destroyed, you can place this card face-up in 1 of your Magic & Trap Card Zones; it is treated as a Permanent Magic Card.


FOTB-JP007 Gem Beast Sapphire Pegasus [Ultra Rare/Ultimate Rare]
WIND/Beast - Effect/4/1800/1200
When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can place 1 "Gem Beast" monster from your hand, Deck, or Graveyard face-up in 1 of your Magic & Trap Card Zones; it is treated as a Permanent Magic Card. If this card is destroyed, you can place this card face-up in 1 of your Magic & Trap Card Zones; it is treated as a Permanent Magic Card.


FOTB-JP008 Volcanic Devil [Ultra Rare/Ultimate Rare]
FIRE/Pyro - Effect/8/3000/1800
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 face-up "Blaze Cannon - Trident" on your side of the field to the Graveyard. While this card is face-up on the field, your opponent can only designate this card as an attack target and your opponent must attack with all of his/her monsters. When this card destroys a monster by battle and sends it to the Graveyard, destroy all monsters on your opponent's side of the field. Inflict 500 damage to your opponent for each monster destroyed by this effect.


FOTB-JP009 Volcanic Bullet [Rare]
Fire/Pyro/1/100/0
When this card is in your graveyard, pay 500 lifepoints to add 1 [Volcanic Bullet] from your deck to your hand. This effect can only be activated once per turn during your Main Phase.
Rare

FOTB-JP010 Volcanic Buckshot
Fire/Pyro/2/500/0
When this card is sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points. By sending 2 [Volcanic Buckshoot] from your Deck or Hand when this card is sent to the Graveyard by a card that includes [Blaze Cannon] in its card name, you can destroy all of your opponent's monsters.

FOTB-JP011 Volcanic Revolver
Fire/Pyro/3/1200/600
When this card is destroyed as result of battle, you can choose a [Volcanic] monster from your deck and put it to the top of your deck.


FOTB-JP012 Volcanic Edge [Rare]
FIRE/Pyro - Effect/4/1800/1200
Once per turn, you can inflict 500 damage to your opponent. If you activate this effect, this card cannot attack during this turn.

FOTB-JP013 Volcanic Hammer
Fire/Pyro/5/2400/1500
For each monster with [Volcanic] in its name in your Graveyard, inflict 200 points of damage to the opponent. This effect can only be activated once per turn. If this effect was activated, this card cannot attack this turn.


FOTB-JP014 E-HERO Captain Gold [Ultra Rare/Ultimate Rare]
Light/Warrior - Effect/4/2100/800
By discarding this card from your hand to the Graveyard, add 1 "Skyscraper" card from your Deck to your hand. If there is no "Skyscraper" on the field, this face-up card on the field is destroyed.

FOTB-JP015 Gravekeeper Commander [Rare]
Earth/Spellcaster/4/1600/1500
By discarding this card from your hand to the Graveyard, add 1 [Necrovalley] card from your Deck to your hand.


FOTB-JP016 Warrior of Atlantis [Rare]
Water/Aqua - Effect/4/1900/1200
By discarding this card from your hand to the Graveyard, add 1 "A Legendary Ocean" card from your Deck to your hand.


FOTB-JP017 Killersaurus [Rare]
Earth/Dinosaur/4/1800/1100
By discarding this card from your hand to the Graveyard, add 1 [Jurassic World] card from your Deck to your hand.


FOTB-JP018 Envoy of Sky Zeradias [Rare]
LIGHT/Angel - Effect/4/2100/800
By discarding this card from your hand to the Graveyard, add 1 [The Sanctuary in the Sky] card from your Deck to your hand. If there is no [The Sanctuary in the Sky] on the field, this face-up card on the field is destroyed.


FOTB-JP019 General Demon [Rare] (General Archfiend)
DARK/Demon - Effect/4/2100/800
By discarding this card from your hand to the Graveyard, add 1 [Pandemonium] card from your Deck to your hand. If there is no [Pandemonium] on the field, this face-up card on the field is destroyed.


FOTB-JP020 Harpie Queen [Rare]
Wind/Winged-Beast/4/1900/1200
By discarding this card from your hand to the Graveyard, add 1 [Harpie's Hunting Ground] card from your Deck to your hand. This card's name is treated as [Harpie Lady] while it is on the field or in the Graveyard.

FOTB-JP021 Demon God Enrise [Super Rare/Ultimate Rare]
LIGHT/Angel – Effect/8/2400/1500
This card cannot be Normal Summoned. This card cannot be Special Summoned except by removing 3 LIGHT Angel-Type monsters and 1 DARK Demon-Type monster from your Graveyard from the game. You can remove a face-up monster on the field from play. If the effect is activated, this card cannot attack during this turn. This effect cam only be activated once per turn.


FOTB-JP022 Demon God Nohreras [Super Rare/Ultimate Rare]
DARK/Demon – Effect/8/2400/1500
This card cannot be Normal Summoned. This card cannot be Special Summoned except by removing 3 DARK Demon-Type monsters and 1 LIGHT Angel-Type monster from your Graveyard from the game. By paying 1000 Lifepoints send all cards in both players hands and on the field to the Graveyard, afterwards draw 1 card.


FOTB-JP023 Demon God Invishil [Super Rare/Ultimate Rare]
EARTH/Angel – Effect/6/2200/1600
This card cannot be Special Summoned. When this card is Tribute Summoned, it receives it's effect according to the monster that was tributed:
- LIGHT Angel-Type: If this card is face-up on the field, the effects of Magic Cards are negated.
- DARK Demon-Type: If this card is face-up on the field, the effects of Trap Cards are negated.


FOTB-JP024 Goegoe the Chivalrous Ninja Thief [Rare]
Wind/Warrior/4/1500/1000
When your opponent has 5 card or more in his/her hand, when this card deal battle damage to your opponent's lifepoint, randomly discard 2 cards from your opponent's hand.


FOTB-JP025 Barrier Art Master Meikou
LIGHT/Spellcaster - Effect/4/1700/600
Offer this face-up card as a Tribute. Destroy one face-up Premanent Magic or Trap Card on the field.


FOTB-JP026 Wind Emperor Raiser [Super Rare/Ultimate Rare]
WIND/Bird – Effect/6/2400/1000
When this card is successfully Tribute Summoned, return 1 card on the field to the top of the owner’s deck.


FOTB-JP027 Plate Crusher
Earth/Rock/3/1400/300
Send 1 Face-Up Continuous Magic or Continuous Trap card from your field to Graveyard. Deal 500 damages to opponent. This effect can be used up to 2 times per turn.


FOTB-JP028 Dweller in the Leyline
Earth/Dragon/3/1500/700
For each face-up Continuous Magic Card on your Magic and Trap Card Zone, increase this card's ATK strength by 300 points.


FOTB-JP029 Magna Slash Dragon
Light/Dragon/6/2400/1200
Send 1 face-up Continuous Magic Card from your field to the Graveyard. Destroy 1 Magic or Trap card on your opponent's field.


FOTB-JP030 Gravi Crush Dragon
Dark/Dragon/6/2400/1200
Send 1 face-up Continuous Magic Card from your field to the Graveyard. Destroy 1 monster on your opponent's field.


FOTB-JP031 Fire Soul [Super Rare/Ultimate Rare]
Normal Magic Card
Your opponent draws 1 card. Select 1 Pyro-Type monster from your Deck and remove it from play. Then, inflict damage to your opponent equal to half that monster's original ATK. Your monsters cannot attack this turn.


FOTB-JP032 Gem Guidance
Normal Magic Card
When there's 2 or more [Gem Beast] cards in your Magic & Trap card zone, special summon a [Gem Beast] monster from your deck.



FOTB-JP033 Rare Value [Ultra Rare/Ultimate Rare]
Normal Magic Card
Activate only if there are at least 2 "Gem Beast" monsters in your Magic & Trap Card Zones. Your opponent selects 1 "Gem Beast" monster from your Magic & Trap Card Zones. Send the selected monster to the Graveyard, and draw 2 cards.


FOTB-JP034 Gem Blessing
Normal Magic Card
Select up to 2 "Gem Beast" monster in your Graveyard. Treat the selected cards as Permanent Magic Cards and place them in your Magic & Trap Cards zone.


FOTB-JP035 Gem Abundance
Magic - Normal
Send 4 [Gem Beast] from your Magic & Trap Card zones to your Graveyard to activate this card's effect. Send all cards on the field to the Graveyard. Afterwards, equal to the amount of cards sent from the opponent's field to the Graveyard, Special Summon that amount of monster with [Gem Beast] from your Graveyard onto your field.

FOTB-JP036 Gem Contract
Normal Magic Card
Special Summon 1 monster card from your Magic & Trap Card Zone that includes [Gem Beast] in its name.


FOTB-JP037 Steel Axe of Luck [Rare]
Magic - Equipment
Increase the equipped monster's ATK strength by 500. When this card is destroyed by your opponent's card effect when this card is face-up and is send to the Graveyard, draw 1 card from your own deck.


FOTB-JP038 Tornado
Instant Magic Card
This card can only be activated when there are 3 or more cards in your opponent's Magic & Trap Card Zone. Destroy 1 card in your opponent's Magic & Trap Card Zone.

FOTB-JP039 Crazy Fire
Instant Magic Card
Pay 500 Lifepoints. Destroy a face-up card with [Blaze Cannon] in its name on your side of the field, destroy all monster on the field. Then, special summon 1 [Crazy Fire Token] (FIre/Pyro/3/1000/1000) in Attack position on your side. This turn, your monsters cannot attack.

FOTB-JP040 Blaze Cannon
Permanent Magic Card
Send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard to destroy 1 monster on your opponent's side of the field. Your monsters cannot attack this turn if you activate this effect.


FOTB-JP041 Blaze Cannon Trident [Super Rare/Ultimate Rare]
Permanent Magic Card
Send 1 face-up "Blaze Cannon" from your side of the field to the Graveyard to activate this card. Send 1 Pyro-Type monster from your hand to the Graveyard to destroy 1 monster on your opponent's side of the field, and inflict 500 damage to your opponent. Your monsters cannot attack this turn if you activate this effect.



FOTB-JP042 Field Barrier
Permanent Magic Card
Field Magic Cards cannot be destroyed. And also, Field Magic Cards cannot be activated. There can only be one of this card to be activated on the field.


FOTB-JP043 A - Cell Multiplication Device
Permanent Magic Card
During your Stand-by Phase, place one A-Counter on one face-up monster on your opponent's field.


FOTB-JP044 Different Dimension - A Space
Field Magic Card
When a monster on your opponent's field battles with a monster on your field with [Alien] in its name, decrease the ATK and DEf of your opponent's monster by 300 during damage step.


FOTB-JP045 Ancient City of Rainbows - Rainbow Ruin [Rare]
Field Magic Card
This card accumulates effects according to the number of "Gem Beast" monsters in your Magic & Trap Card Zones.
1 or more: This card cannot be destroyed by card effects.
2 or more: Once per turn you can halve the Battle damage done to your Lifepoints.
3 or more: You can send a [Gem Beast] monster from your field to Graveyard, negate the activation of a Magic or Trap Card and destroy it.
4 or more: Once per turn during your Main Phase, you can draw a card from your deck.
5: Once per turn during your Main Phase, you can special summon a [Gem Beast] from your Magic & Trap cards zone.


FOTB-JP046 Induced Summon [Rare]
Normal Trap Card
Activate only when a monster is Special Summoned to your opponent's side of the field. Both players can Special Summon 1 Level 4 or lower monster from their respective hands.


FOTB-JP047 Last Resort
Normal Trap Card
Activate only when your opponent declares an attack. Activate 1 "Ancient Rainbow City - Rainbow Ruin" from your Deck. At that time, if there is a face-up Field Magic Card on your opponent's side of the field, your opponent draws 1 card.


FOTB-JP048 Gem Prayer
Normal Trap Card
This card can only be activated by sending a "Gem Beast" in your Magic & Trap Card Zone to the Graveyard. Destroy 1 card on your opponent's side of the field.


FOTB-JP049 Volcanic Charge
Normal Trap Card
Return 3 monster cards with [Volcanic] in its name from your Graveyard to your Deck.


FOTB-JP050 Demon Transaction
Normal Trap Card
You can only activate this card when your opponent activates a Magic Card and by paying 1000 Life Points. Your opponent randomly discards one card from his hand.


FOTB-JP051 Central Breakthrough
Normal Trap Card
When this card is activated, select 1 face-up monster with [The Six-Warmasters] in its name on your field. During the battle phase when this card is activated, when the selected monster destroys an opponent's monster as a result of battle, monster on your field with the name [Great Shogun Shien] and [The Six-Warmasters] can attack your opponent's lifepoint directly.


FOTB-JP052 Ultimate Last Stand
Normal Trap Card
You can only activate this card by paying Life Points until your Life Points are 100. Special Summon as much as possible monster with [The Six-Warmasters] in their name from your graveyard to your side of the field (monster with the same name up to one time only). Also, you cannot summon monster with the same name as already existing monster on your side of the field.


FOTB-JP053 Primer of the Chivalrous Thief
Normal Trap Card
You can only activate this card when your opponent has 5 or more cards in his hand. Your opponent randomly discards one card from his/her hand.


FOTB-JP054 Secrets of the Chivalrous Thief
Trap - Normal
Chose a face-up Normal Monster to activate this card. When the chosen card inflicts battle damage to your opponent during this turn, your opponent randomly discard 2 cards from his/her hand.


FOTB-JP055 Flashing Barrier - Shining Force [Super Rare/Ultimate Rare]
This card can only be activated when there are 3 or more monster cards on your opponent's field in face-Up Attack Position, and when an opponent's monster attacks. Destroy all your opponent's monsters in Attack Position.
Ultimate Rare/Super Rare


FOTB-JP056 Hard-Seller Goblin
Trap - Continuous
When a monster on your side of the field deal battle damage to your opponent's lifepoint, return 1 card from your opponent's Magic & Trap Card Zone to the owner's hand.


FOTB-JP057 Hard-Seller Zombie
Trap - Continuous
When a monster on your side of the field deal battle damage to your opponent's lifepoint, send 1 card from your opponent's Graveyard to the bottom of your opponent's deck.


FOTB-JP058 Group Hypnotism
Permanent Trap Card
Can be activated when a monster with [Alien] in its name is on your side of the field. Choose up to 3 monsters on your opponent's side of the field with A-Counters on them and gain control of them. This card is destroyed at the End Phase of the activated turn.


FOTB-JP059 Gem Flash Energy
Magic - Continuous
During each of your Standby Phases, inflict damage to your opponent's Life Points equal to the number off face-up Permanent Magic cards on the field x300.


FOTB-JP060 Fire Wall [Rare]
Trap - Continuous
By removing 1 FIRE-Type monster from your Graveyard when an opponent's monster attacks the player directly, that monster's attack is negated. Pay 500 Life Points during your Standby Phase. You must pay or this card is destroyed.

Ce message a été modifié par Giants le Vendredi 02 Mars 2007 19h08
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Yugi44
Ecrit le : Lundi 16 Octobre 2006 17h26
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QUOTE (Giants @ Lundi 16 Octobre 2006 18h21)
- Including cards of the new GX character Johan Andersen

Super je voulai me faire un deck dessus.


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Eiji
Ecrit le : Lundi 16 Octobre 2006 17h39
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Ceux qui regardent l'anime pourraient peut-être expliquer certaines cartes qu'il y a avec ce personnage...


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granadora
Ecrit le : Lundi 16 Octobre 2006 17h56
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C'était prévisible, j'espère que c'est jouable par contre. Mais les monstres sont cool c'est déjà ça.

En fait, ce sont des animaux mais qui sont ornés par différentes pièrres précieuse (jewel beast, le rapporchement est vite fait)

Du genre : tortue émeraude, aigle cobalt,... Je connais pas les effets, sur Janime ils disent que quand le monstre jewel beast est détruit, il est placé dans la zone M/P et sont traités comme magie continue, mais c'est pas sur.

Ce message a été modifié par granadora le Lundi 16 Octobre 2006 17h57


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Dark Legolas
Ecrit le : Lundi 16 Octobre 2006 18h22
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Pas encore de spoiler ?


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Dim
Ecrit le : Lundi 16 Octobre 2006 18h38
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QUOTE (Dark Legolas @ Lundi 16 Octobre 2006 19h22)
Pas encore de spoiler ?

mdr y'a pas encore de spoiler complet pour STON donc je pense que pour FOTB tu peux encore attendre xD


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Dark Legolas
Ecrit le : Lundi 16 Octobre 2006 18h44
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xD dommage x)


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SuperBurno
Ecrit le : Lundi 16 Octobre 2006 21h00
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J'attends avec impatience la traduction en français du nom du booster


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Eiji
Ecrit le : Lundi 16 Octobre 2006 21h39
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La Puissance du Fracas! smiley15.gif


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Giants
Ecrit le : Jeudi 07 Décembre 2006 19h39
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weekly jump a révelle quelque cartres

FOTB-JP0?? Jewel Beast - Ruby Carbuncle
Light/?/3/300/?


FOTB-JP0?? Jewel Beast - Topaz Tiger


FOTB-JP0?? Jewel Guidance
Normal Magic

les effets suivrent,
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mles93
Ecrit le : Jeudi 07 Décembre 2006 20h50
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Ca peut etre sympatoche!
Mais on a quand meme eu mieux comme ext. ...

Ce message a été modifié par mles93 le Jeudi 07 Décembre 2006 21h22


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Dim
Ecrit le : Jeudi 07 Décembre 2006 22h21
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QUOTE (mles93 @ Jeudi 07 Décembre 2006 21h50)
Ca peut etre sympatoche!
Mais on a quand meme eu mieux comme ext. ...

euh... tu te base que quel effet pour dire ça? :D lol


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Neomako
Ecrit le : Vendredi 08 Décembre 2006 00h42
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ca me fait penser de plus en plus a pokemon....
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mles93
Ecrit le : Vendredi 08 Décembre 2006 11h33
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QUOTE (Dim @ Jeudi 07 Décembre 2006 22h21)
euh... tu te base que quel effet pour dire ça? :D lol

non mais parce quevu que l'on a encore des cartes spéciales qui se joue toutes ensemble , je dit que ca peut etre sympa , mais vu que je n'aime pas trop personnelement et que je suis plus basé sur les big40 , je dit qu'il y'a quand meme eu mieux comme extension , en tout cas , c'est mon avis... smiley10.gif


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Dim
Ecrit le : Vendredi 08 Décembre 2006 13h36
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QUOTE (mles93 @ Vendredi 08 Décembre 2006 12h33)
non mais parce quevu que l'on a encore des cartes spéciales qui se joue toutes ensemble , je dit que ca peut etre sympa , mais vu que je n'aime pas trop personnelement et que je suis plus basé sur les big40 , je dit qu'il y'a quand meme eu mieux comme extension , en tout cas , c'est mon avis... smiley10.gif

Ouais y'a 3 noms de cartes révellées... t'as raison ya mieu comme extension... là on voit directement que la série sera pourrie... :D


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mles93
Ecrit le : Vendredi 08 Décembre 2006 14h32
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QUOTE (Dim @ Vendredi 08 Décembre 2006 13h36)
Ouais y'a 3 noms de cartes révellées... t'as raison ya mieu comme extension... là on voit directement que la série sera pourrie... :D

bah les cartes qu'il ya sur le premier lien yen a une dizaine et c'est déja des cartes complementaires...
a moins que les cartes qu'il ya a ce sit la n'ait rien a voir et la on m'explique... smiley06.gif


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Dim
Ecrit le : Vendredi 08 Décembre 2006 16h53
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Tt façon on disait pareil pour STON et finalement ya du potentiel... donc faut attendre tout le spoiler xD


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kaiba16
Ecrit le : Vendredi 08 Décembre 2006 17h09
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l'image de cette booster :
http://i44.photobucket.com/albums/f31/shri...otb/th_pack.jpg
4 news cartes :
FOTB-JP0??
Volcanic Devil 「ヴォルカニック・デビル」
Fire/Pyro/?/3000/?
Ultra Rare/Ultimate Rare
http://img137.imageshack.us/img137/5909/vo...devilve1.th.jpg

FOTB-JP0??
Blaze Cannon 「ブレイズ・キャノン」

FOTB-JP0??
Blaze Cannon Trident 「ブレイズ・キャノン-トライデント」


FOTB-JP0??
Volcanic Force 「ヴォルカニック・フォース」


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mles93
Ecrit le : Vendredi 08 Décembre 2006 17h30
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en tout cas il est bien moche le packet xD


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granadora
Ecrit le : Vendredi 08 Décembre 2006 17h34
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Odion
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C'est pas mal ces cartes ^^ mais il faudra quand même faire un petit tour par leurs effets, je pense surtout au mur.

(allez voir sur janime, le type qui se nomme Austin O'Brien, c'est lui qui joue ces cartes)


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Dim
Ecrit le : Samedi 09 Décembre 2006 10h32
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Volcanic Bullet
Fire/Pyro/1/100/0
When this card is sent to the Graveyard, you can pay 500 Life Points to add 1 "Volcanic Bullet" from your Deck to your hand. This effect can only be used once per turn.

Volcanic Buckshot
Fire/Pyro/2/600/0
When this card is sent to the Graveyard, inflict 500 points of damage to your opponent. By sending 2 "Volcanic Buckshot" from your hand or Deck to the Graveyard when this card is sent to the Graveyard by a "Blaze Cannon" card, you can destroy all monsters on your opponent's side of the field.

Volcanic Devil
Fire/Pyro/?/3000/?
(effect unknown)

Blaze Cannon
Continuous Magic
By sending 1 Pyro-Type monster with an ATK strength equal to 500 or less from your hand to the Graveyard, destroy 1 of your opponent's monsters. During the turn you use this effect, you cannot declare an attack.

Fire Soul
Normal Magic
Your opponent draws 1 card from his/her Deck. Select 1 FIRE monster in your Deck and remove it from play. Inflict damage to your opponent equal to half the ATK of the selected monster.

Blasting Vein
Normal Magic
Destroy 1 Set Magic or Trap Card on your side of the field. Afterwards, draw 2 cards from your Deck.

Blaze Cannon Trident
Continuous Magic
Send 1 "Blaze Cannon" on your side of the field to the Graveyard to activate this card. Send 1 FIRE monster in your hand to the Graveyard to destroy 1 monster on your opponent's side of the field. Inflict 500 damage to your opponent for each monster destroyed in this way. You cannot attack with a monster during the same turn you use this effect.

Crazy Fire
Quickplay Magic
Pay 500 Life Points. Destroy 1 "Blaze Cannon" card on your side of the field and destroy all monsters on the field. Then Special Summon 1 "Crazy Fire Token" (Fire/Pyro/4(?)/1000/1000(?)) to your side of the field in Attack Position. You cannot attack with a monster during the same turn you use this card.

Fire Wall
Continuous Trap
This card can only be activated when your opponent attacks your Life Points directly. Remove 1 FIRE monster from your Graveyard from play to negate the attack. Pay 500 Life Points during each of your Standby Phases. If you do not, this card is destroyed.

Fire Trap
Counter Trap
This card can only be activated when your opponent activates a card that would destroy a Continuous Trap Card on your side of the field. Negate the activation and effect of that card and destroy it. When this face-down card is destroyed and sent to the Graveyard, draw 1 card from your Deck.

Volcanic Force
Normal Trap
Send 1 "Blaze Cannon Trident" from your side of the field to the Graveyard. Special Summon 1 "Volcanic Devil" from your hand, Deck or Graveyard.


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Akhenaton
Ecrit le : Samedi 09 Décembre 2006 11h02
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Hum....ya des truc sympa a faire :p

QUOTE
Fire Soul
Normal Magic
Your opponent draws 1 card from his/her Deck. Select 1 FIRE monster in your Deck and remove it from play. Inflict damage to your opponent equal to half the ATK of the selected monster.


Avec 3 lava en deck DD sa peut le faire.


Mais je vois surtout ça :
QUOTE
Blasting Vein
Normal Magic
Destroy 1 Set Magic or Trap Card on your side of the field. Afterwards, draw 2 cards from your Deck.


Avec Statue of the Wicked et Dark Cofin, voire fire trap si le jeu est adapté.....ça pourrait le faire.


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Dim
Ecrit le : Samedi 09 Décembre 2006 11h15
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Avec Fire Trap ça fait combow xD


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granadora
Ecrit le : Dimanche 10 Décembre 2006 14h22
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Ces cartes sont confirmées ?


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Dim
Ecrit le : Jeudi 14 Décembre 2006 10h00
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QUOTE (redbaronii)

Believed to be V-Jump infos...

FOTB-JP002
Crystal Beast - Amehyst Cat
Earth/Beast/3/1200/400
THis card can attack opponent directly. If so, the battle damages done by this card to opponent is halved. When this card is destroy while in monster zone, instead of sending it to Graveyard you can put it into your Magic/Trap card zone as a face-up Continuous Magic card.

FOTB-JP003
Crystal Beast - Emerald Turtle
Water/Aqua/3/600/2000
You can put a monster on your field that had attacked this turn to defense mode. This effect can only be activate once per turn. When this card is destroy while in monster zone, instead of sending it to Graveyard you can put it into your Magic/Trap card zone as a face-up Continuous Magic card

FOTB-JP007
Crystal Beast - Sapphire Pegasus
Wind/Beast/4/1800/1200
When this card is successfully Summoned, Reversed Summoned, or Special Summoned, you can place a [Crystal Beast] monster from your hand, deck, or Graveyard as a Continuous Magic card face-up to your Magic/Trap card zone. When this card is destroy while in monster zone, instead of sending it to Graveyard you can put it into your Magic/Trap card zone as a face-up Continuous Magic card.
Ultra/Ultimate Rare

FOTB-JP008
Volcanic Devil
Fire/Pyro/8/3000/1800
This card cannot be Normal Summoned. This card cannot be special summon outside of by sending a face-up [Blaze Cannon Trident] on your field to Graveyard. When there's monster in attack position on opponent's field during Battle Phase of opponent's turn, opponent must attack this card. When this card destroy a monster and sent it to Graveyard, destroy all monsters on opponent's field, and deal 500 damages to opponent for each monster.
Ultra/Ultimate Rare

FOTB-JP009
Volcanic Bullet
FIre/Pyro/1/100/0
??

FOTB-JP010
Volcanic Edge
Fire/Pyro/4/1800/1200
???

FOTB-JP038(?)
Fire Soul
Magic - Normal

FOTB-JP039
Crazy Fire
Magic - Quickplay

FOTB-JP040
Blaze Cannon
Magic - Continuous

FOTB-JP041
Blaze Cannon Trident
Magic - Continuous

FOTB-JP043
Rare Value
This card can only be activate when there're more than 2 [Crystal Beast] monsters in your Magic/Trap card zone. Choose and send a [Crystal Beast] monster from your Magic/Trap card zone to Graveyard, then draw 2 cards from your deck.
Ultra/Ultimate Rare

FOTB-JP045
Rainbow Ruin
Magic - Field
This card gains the following effect(s) according to number of [Crystal Beast] monsters in your Magic/Trap card zone.
- 1 or more: THis card cannot be destroy by effect of card
- 2 or more: ONce per turn you can halved the battle damages done to a player
- 3 or more: You can send a [Crystal Beast] monster from your field to Graveyard, negate the activation of a Magic or Trap card and destroy it.
- 4 or more: Once per turn at your Main Phase you can draw a card from your deck.
- 5 or more: Once per turn during your Main Phase you can special summon a [Crystal Beast] card from your Magic/Trap card zone.

FOTB-JP046
Triggering Summon
Trap - Normal
Can be activate when a monster is special summon to opponent's field. Both player can special summon a monster with level 4 or less from hand.

FOTB-JP047
Last Resort
Trap - Normal
Can be activate when opponent's monster declare attack. Choose a [Rainbow Ruin] in your deck to activate. If so, if opponent is activating a Field Magic, opponent can draw a card.


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yuuki_juudai001
Ecrit le : Jeudi 14 Décembre 2006 14h20
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tiens bizarre, des carte piège en 046 et 047???


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granadora
Ecrit le : Jeudi 14 Décembre 2006 17h07
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Pourquoi c'est bizarre ?


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[B-S]Irou
Ecrit le : Jeudi 14 Décembre 2006 17h31
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Du boulot pour ceux qui établiront les rulings de Rainbow Ruin xD


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yuuki_juudai001
Ecrit le : Jeudi 14 Décembre 2006 18h25
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QUOTE (granadora @ Jeudi 14 Décembre 2006 17h07)
Pourquoi c'est bizarre ?

Ben parce que de SOD, les carte 046 et 047ont toujour été des carte magique.


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granadora
Ecrit le : Jeudi 14 Décembre 2006 18h40
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Ben je suppose que le nombre de magie/piège varie d'une extension à l'autre...


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