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Voici une nouvelle de dmcomet, toutes les cartes sont connues.
Rarity List for this set: Ultimate Rare (11): Cyber Dark Horn (001) Cyber Dark Edge (002) Cyber Dark Keel (003) Cyber Esper (005) Allure Queen LV7 (008) Dark Lucius LV8 (011) Storm Shooter (032) Armed Black Dragon - Cyber Dark Dragon (035) Cyber Ogre 2 (036) Troy Bomb (056) Cyber Shadow Guardna (058)
Ultra Rare (4): Allure Queen LV7 (008) Dark Lucius LV8 (011) Armed Black Dragon - Cyber Dark Dragon (035) Cyber Ogre 2 (036)
Super Rare (7): Cyber Dark Horn (001) Cyber Dark Edge (002) Cyber Dark Keel (003) Cyber Esper (005) Storm Shooter (032) Troy Bomb (056) Cyber Shadow Guardna (058)
Rare (14): Allure Queen LV5 (007) Dark Lucius LV6 (010) Vanity Devil (017) Vanity Ruler (024) Earth Mother Iris (025) Lightning Punisher (026) Combomaster (029) Charging Rhinos (031) A Flash of Magic Sealing (038) Miracle Reborn (044) Receding Circuit (047) Tripwire (049) Reverse Dimension (052) Ascending Black Horn (060)
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CDIP-JP001 Cyber Dark Horn Dark/Machine/4/800/800 When this card is successfully summoned, choose a Dragon sub-type monster with level 3 or lower from your Graveyard and equipped it on this card as an equipment card, and increase this card's attack strength by that attack strength. When this card attacks a monster in defense mode, and the attack strength is higher than the defense strength, do battle damages to opponent equal to the difference. When this card is destroy as result of battle, the equipped monster is destroy instead. Super/Ultimate Rare
CDIP-JP002 Cyber Dark Edge Dark/Machine/4/800/800 When this card is successfully summoned, choose a Dragon sub-type monster with level 3 or lower from your Graveyard and equipped it on this card as an equipment card, and increase this card's attack strength by that attack strength. This card can attack opponent directly. If so, halved this card's attack strength during Damage Calculation. When this card is destroy as result of battle, the equipped monster is destroy instead. Super/Ultimate Rare
CDIP-JP003 Cyber Dark Keel Dark/Machine/4/800/800 When this card is successfully summoned, choose a Dragon sub-type monster with level 3 or lower from your Graveyard and equipped it on this card as an equipment card, and increase this card's attack strength by that attack strength. When this card battles with an opponent's monster, do 300 damages to opponent. When this card is destroy as result of battle, the equipped monster is destroy instead. Super/Ultimate Rare
CDIP-JP004 Cyber Ogre Earth/Machine/5/1900/1200 Discard this card from your hand to Graveyard. Negate the battle by a [Cyber Ogre] on your field once, and until the end of next battle increase the attack strength by 2000. This effect can also be activate during opponent's turn.
CDIP-JP005 Cyber Esper Fire/Machine/4/1200/1800 When this card is in face-up attack mode on your field, you can confirm card(s) draw by opponent. Super/Ultimate Rare
CDIP-JP006 Allure Queen LV3 Dark/Spellcaster/3/500/500 Once during your Main Phase you can choose a monster with Level 3 or less from opponent's field and equipped it to this card as an equip card (This effect can only equip one equip card). When this card is destroy as result of battle, the equipped monster is destroy instead. During Standby Phase of your turn, you can send this card with the equip card by this effect to Graveyard, and special summon a [Allure Queen LV5] from your hand or deck.
CDIP-JP007 Allure Queen LV5 Dark/Spellcaster/5/1000/1000 When special summon by effect of [Allure Queen LV3], once per turn during your main phase you can choose a monster with level 5 or less from opponent's field, and equipped it on this card as an equip card (This effect can only equip one equip card). When this card is destroy in battle, the equipped monster is destroy instead. At the Standby Phase of your turn, you can send this card and the equip card by this effect to Graveyard to special summon a [Allure Queen LV7] from your hand or deck. Rare
CDIP-JP008 Allure Queen LV7 Dark/Spellcaster/7/1500/1500 When special summon by effect of [Allure Queen LV5], once during your turn during Main Phase you may choose a monster on opponent's field and equipped it to this card as an equipment card (This effect can only have up to one monster equipped). When this card would be destroy in battle, destroy the equipped monster instead. Ultra/Ultimate Rare
CDIP-JP009 Dark Lucius LV4 Earth/Demon/4/1000/300 Negate the effect of opponent's monster(s) destroy by this card as result of battle. When this card destroy a monster as result of battle, during your Standby Phase of your next turn, you can send this card to Graveyard to special summon a [Dark Lucius LV6] from hand or deck.
CDIP-JP010 Dark Lucius LV6 Earth/Demon/6/1700/600 When special summon by effect of [Dark Lucius LV4], negate any effect of monster(s) this card destroy as result of battle. During the Standby Phase of your next turn when this effect negates the effect of an opponent's monster, you can send this card to Graveyard to special summon a [Dark Lucius LV8] from your hand or deck. Rare
CDIP-JP011 Dark Lucius LV8 Earth/Demon/8/2800/900 When special summon by the effect of [Dark Lucius LV6], negate any effect of monsters this card destroy as result of battle, and removed them from game. Ultra/Ultimate Rare
CDIP-JP012 Stray Devil Fire/Demon/3/1300/1700 When this card is destroy as result of battle and sent to Graveyard, both players gains 800 lifepoints.
CDIP-JP013 Violent Ogre Fire/Demon/4/1700/1100 When this card is destroy as result of battle and sent to Graveyard, do 500 damages to both players.
CDIP-JP014 Flame Ogre Fire/Demon/7/2400/1700 This card cannot be special summon. When this card is successfully summoned, draw a card from your deck.
CDIP-JP015 Snipestalker Dark/Demon/4/1500/600 Discard a card from hand. Choose a card on the field and roll a dice. If the result is other than 1 or 6, destroy the chosen card.
CDIP-JP016 Blast Devil Fire/Demon/3/1000/300 When a chain of Magic/Trap cards happens, do 500 damages to opponent.
CDIP-JP017 Vanity Devil Dark/Demon/6/2400/1200 This card cannot be special summon. When this card is face-up on the field, monster(s) cannot be special summon. Rare
CDIP-JP018 Boundary Statue of Abyss Dark/Demon/4/1000/1000 When this card is face-up on the field, all non-Dark main-type monsters cannot be special summon.
CDIP-JP019 Boundary Statue of Downpour Water/Aqua/4/1000/1000 When this card is face-up on the field, all non-Water main-type monsters cannot be special summon.
CDIP-JP020 Boundary Statue of Conflagration Fire/Pyro/4/1000/1000 When this card is face-up on the field, all non-Fire main-type monsters cannot be special summon.
CDIP-JP021 Boundary Statue of Gale Wind/Bird/4/1000/1000 When this card is face-up on the field, all non-Wind main-type monsters cannot be special summon.
CDIP-JP022 Boundary Statue of Drought Earth/Rock/4/1000/1000 When this card is face-up on the field, all non-Earth main-type monsters cannot be special summon.
CDIP-JP023 Boundary Statue of Sparks Light/Angel/4/1000/1000 When this card is face-up on the field, all non-Light main-type monsters cannot be special summon.
CDIP-JP024 Vanity Ruler Light/Angel/8/2500/1600 This card cannot be special summon. When this card is face-up on the field, opponent cannot special summon any monster(s). Rare
CDIP-JP025 Earth Mother Iris Light/Angel/6/2400/1200 When a Chain 3 is accumulated, draw a card from deck. When an effect by the same name card activates on the same chain multiple times, this effect cannot be activate. Rare
CDIP-JP026 Lightning Punisher Dark/Thunder/7/2600/1600 When a Chain 3 is accumulated, destroy a card on opponent's field. When an effect by the same name card activates on the same chain multiple times, this effect cannot be activate. Rare
CDIP-JP027 Bodyguards of Queen Earth/Warrior/4/1700/1200 When this card is face-up on the field, all monsters with [Allure Queen] in its name on your field cannot be chosen as target of attack.
CDIP-JP028 Combofighter Wind/Warrior/4/1600/800 When this card is face-up on the field, during your Main Phase 1 when a Chain happens, during this turn this card can attack two times during Battle Phase.
CDIP-JP029 Combomaster Wind/Warrior/5/2200/1500 When this card is face-up on the field, during your Main Phase 1 when a Chain happens, during this turn this card can attack two times during Battle Phase. Rare
CDIP-JP030 Beastman Ares Earth/Beast-Warrior/3/500/500 When this card is face-up on the field, whenever a chain happens, increase this card's attack strength by 500.
CDIP-JP031 Charging Rhinos Earth/Beast-Warrior/3/1500/1500 Once during your turn, you can move this card to the adjacent unused monster card zone. When this card attacks the opponent's monster in front of it, increase this card's attack strength by 500 during Damage Step. Rare
CDIP-JP032 Storm Shooter Wind/Bird/7/2300/500 Once during your turn, you can choose one of the following effects and activate it. - Move this to the adjacent unused monster card zone. - Return an opponent's monster, Magic, or Trap in front of this card to its owner's hand. Super/Ultimate Rare
CDIP-JP033 Alien Vader Earth/Reptile/2/800/500 Once during your turn, this card can move to the adjacent unused monster zone. When there's not opponent's monster, Magic, or Trap card in front of this card, this card can attack opponent directly.
CDIP-JP034 Alien Mars Fire/Reptile/3/1000/1000 When this card is face-up on the field, negate the effect of all monsters other than [Alien Mars] with "A Counter" set onto it.
CDIP-JP035 Armed Black Dragon - Cyber Dark Dragon Dark/Machine - Fusion/8/1000/1000 [Cyber Dark Horn] + [Cyber Dark Edge] + [Cyber Dark Keel] This card cannot be special summon other than by Fusion Summon. When this card is successfully Fusion Summoned, you can choose a Dragon sub-type monster from your Graveyard and equipped on this card, and increase this card's attack strength by that attack strength. Increase this card's attack strength by 100 for each monster card in your Graveyard. When this card is destroy as result of battle, the equipped monster would be destroy instead. Ultra/Ultimate Rare
CDIP-JP036 Cyber Ogre 2 Earth/Machine - Fusion/7/2600/1900 [Cyber Ogre] + [Cyber Ogre] This card's Fusion Summon can only be done by above cards. When this card attacks opponent's monsters, increase this card's attack strength by halved of the attack strength of the attacked monster until end of Damage Step. Ultra/Ultimate Rare (NOTE: There may be some errors in this card's text)
CDIP-JP037 Infecting Cell "A" Magic - Normal PUt an "A Counter" on a face-up monster on opponent's field.
CDIP-JP038 A Flash of Magic Sealing Magic - Normal This card can be activate when all monster card zones on opponent's field have monster in it. Destroy all monsters on opponent's field. Rare
CDIP-JP039 Limit Lift Magic - Normal Pay 1000 lifepoints. Special Summon a Ritual monster with from your hand. The Ritual monster special summon by this effect cannot attack, and is destroy at End Phase. Only 1 [Limit Lift] can be play per turn.
CDIP-JP040 Instant Fusion Magic - Normal Pay 1000 lifepoints. Special Summon a Fusion monster with level 5 or less from Fusion deck. The Fusion monster special summon by this effect cannot attack, and is destroy at End Phase. Only 1 [Instant Fusion] can be play per turn. (This special summon is treated as Fusion Summon)
CDIP-JP041 Countercleaner Magic - Normal Pay 500 lifepoints. Remove all counters on the field.
CDIP-JP042 Linear cannon Magic - Normal Sacrifice a monster on your field. Do damages to opponent equal to half of that monster's original attack strength. During the turn this card is activate, no other Magic cards can be activate.
CDIP-JP043 Chain Strike Magic - Quickplay Deal an amount of damage to opponent equals to the chain number of this card *400. When the effect of a same name card is activate more than once on the same chain, this card cannot be activate.
CDIP-JP044 Miracle Reborn Magic - Quickplay This card can only be activate on or after Chain 4. Choose a monster card from a Graveyard, and special summon it onto your field. When the effect of a same name card is activate more than once on the same chain, this card cannot be activate. Rare
CDIP-JP045 Gust of Wind Magic - Quickplay This card can only be activate after or at Chain 3. Destroy a Magic/Trap card on the field. When the effect of a same name card is activate more than once on the same chain, this card cannot be activate.
CDIP-JP046 Level Down!? Magic - Quickplay Choose a face-up monster on the field with [LV] to activate. Return the chosen card to owner's deck, special summon a monster with the same name with lower [LV] than that card from owner's Graveyard ignoring the summoning requirement to owner's field.
CDIP-JP047 Receding Circuit Magic - Continuous During each of this card's controller own Standby Phase pay 500 lifepoints. When a monster card is return from field to hand, they're remove from game instead of into hand. Rare
CDIP-JP048 Position Change Magic - Continuous The place of a monster on your field can be move to the adjacent unused monster card zone. This effect can be activate once per turn.
CDIP-JP049 Tripwire Trap - Normal This card can be activate when the column this card is set have cards on all of yours and opponent's field. Destroy all cards in that column. Rare
CDIP-JP050 Straight Flush Trap - Normal This card can be activate when all Magic/Trap card zone on opponent's field have cards. Destroy all cards in opponent's Magic/Trap card zone.
CDIP-JP051 Justibreak Trap - Normal This card can be activate when a face-up Normal monster on your field is target of attack declaration. Destroy all monsters in face-up attack mode on the field except Normal monsters.
CDIP-JP052 Reverse Dimension Trap - Normal This card can be activate when monster(s) originally owned by you is remove from game by opponent's effect. Special Summon one of those monster to your field. Rare
CDIP-JP053 Chain Healing Trap - Normal Increase your lifepoint by 500. When this card is activate on chain 2 or 3, shuffle this card into your deck. If this card is activate on chain 4 or later, return this card into your hand.
CDIP-JP054 Chain Blast Trap - Normal Do 500 damages to opponent. When this card is activate on chain 2 or 3, shuffle this card into your deck. If this card is activate on chain 4 or later, return this card into your hand.
CDIP-JP055 Byroad Sacrifice Trap - Normal This card can be activate when a monster on your field is destroy as result of battle. Special Summon a [Cyber Ogre] from your hand.
CDIP-JP056 Troy Bomb Trap - Normal This card can be activate when the control of your monster(s) is switch to opponent by opponent's effect. Destroy one of those monsters, and do damages to opponent equal to that monster's original attack strength. Super/Ultimate Rare
CDIP-JP057 Accumulated Happiness Trap - Normal This card can only be activate on or after Chain 4. Draw two cards from your deck. When the effect of a same name card is activate more than once on the same chain, this card cannot be activate.
CDIP-JP058 Cyber Shadow Guardna Trap - Continuous This card can be activate during Main Phase of opponent's turn. This card would become a monster card (Earth/Machine/4/?/?) after activation, and would be special summon to your monster card zone. When this card is declared attack, this card's attack and defense strength is same as opponent's attacking monster. Return this card set to your Magic/Trap card zone at End Phase of opponent's turn (This card is also treated as a Trap card) Super/Ultimate Rare
CDIP-JP059 Vanity Call Trap - Counter This card can be activate after or on Chain 4. Pay half of your lifepoints, negate all effects and activation of cards on the same chain, and destroy all those cards.
CDIP-JP060 Ascending Black Horn Trap - Counter Negate the special summon of an opponent's monster and destroy it. Rare
Et voilà ^^
Ce message a été modifié par atemu le Lundi 07 Août 2006 08h31
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